

There can never be an end city at for example z=961-1279 or z=1409-1599 because it is outside any "cell". For example one possible "cell" for an end city to be generated in is x_chunks=0-8 and z_chunks=80-88 which is equivalent to the coordinates x=0-128 and z=1280-1408. They are located only in chunks numbered 0-8 ± a multiple of 20. Unlike other structures, end cities are generated in a noticeable grid. One may find several cities clustered together, or travel for thousands of blocks before finding one. If the end gateway portal teleports the player to a small island, the player can get to the nearest large island by building, using elytra, or throwing ender pearls.Įnd cities usually generate in flat areas, in "midlands" or "highlands" biomes, which are found on larger islands. They generate on the large islands, where chorus trees grow. They can easily be accessed by entering the end gateway portal, but it is possible to cross the gap between the islands in other ways.



Fixed several mesh and texture issues all over the map (thanks to ).Fixed floating trees along the sidewalk in Ocean Drive (thanks to ).
MINECRAFT CITY MAPS WTIH FULL INTERIOR SKIN
Fixed the Grand Marshal's VCPD skin (No more bright green parts!).Fixed a missing collision in a road near Kaufman Cabs (thanks to ).Fixed a deformed sidewalk next to Washington Beach's Police Station (thanks to ).Added Cubemap Reflections (thanks to ).Solved as much as possible the Z-Fighting at the Ocean View Hotel (plus adjusted the sign so it touches the facade).Solved a mesh issue in one of the bridges connecting Vice Point's construction site with the main land (in one end it had grass and a small jump).Deleted a ghost fence above the actual one near the sea in the North Point Mall area.Added a missing roof in Washington Beach's Ammu-Nation.Adjusted some props and roads markings to align properly with the ground all over the city.Fixed clipping roof on the roof access hallway in Diaz's mansion (thanks to Fixed a ghost bump in the military base road (thanks to & Lowered ocean a bit so it doesn't flood the stadium area roads (thanks to Fixed invisible curbs in a Little Haiti road segment (thanks to Added AI support to the whole map (Please report any issues you may find, help is also really welcome!).Disabled Full Reflections on all water bodies, increasing performance drastically.(Please report any missing fences so I can give them the same treatment!) Added "proper" 3D fences, which actually stops your car, and look a bit better as well.
